Struct pikadick::Handler

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pub(crate) struct Handler;

Trait Implementations§

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impl EventHandler for Handler

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fn ready<'life0, 'async_trait>( &'life0 self, ctx: Context, ready: Ready ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where Self: 'async_trait, 'life0: 'async_trait,

Dispatched upon startup. Read more
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fn resume<'life0, 'async_trait>( &'life0 self, _ctx: Context, _resumed: ResumedEvent ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where Self: 'async_trait, 'life0: 'async_trait,

Dispatched upon reconnection.
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fn message<'life0, 'async_trait>( &'life0 self, ctx: Context, msg: Message ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where Self: 'async_trait, 'life0: 'async_trait,

Dispatched when a message is created. Read more
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fn interaction_create<'life0, 'async_trait>( &'life0 self, ctx: Context, interaction: Interaction ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where Self: 'async_trait, 'life0: 'async_trait,

Dispatched when an interaction is created (e.g a slash command was used or a button was clicked). Read more
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fn command_permissions_update<'life0, 'async_trait>( &'life0 self, ctx: Context, permission: CommandPermissions ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when the permissions of an application command was updated. Read more
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fn auto_moderation_rule_create<'life0, 'async_trait>( &'life0 self, ctx: Context, rule: Rule ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when an auto moderation rule was created. Read more
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fn auto_moderation_rule_update<'life0, 'async_trait>( &'life0 self, ctx: Context, rule: Rule ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when an auto moderation rule was updated. Read more
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fn auto_moderation_rule_delete<'life0, 'async_trait>( &'life0 self, ctx: Context, rule: Rule ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when an auto moderation rule was deleted. Read more
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fn auto_moderation_action_execution<'life0, 'async_trait>( &'life0 self, ctx: Context, execution: ActionExecution ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when an auto moderation rule was triggered and an action was executed. Read more
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fn cache_ready<'life0, 'async_trait>( &'life0 self, ctx: Context, guilds: Vec<GuildId> ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when the cache has received and inserted all data from guilds. Read more
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fn shards_ready<'life0, 'async_trait>( &'life0 self, ctx: Context, total_shards: u32 ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when every shard has received a Ready event
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fn channel_create<'life0, 'async_trait>( &'life0 self, ctx: Context, channel: GuildChannel ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a channel is created. Read more
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fn category_create<'life0, 'async_trait>( &'life0 self, ctx: Context, category: GuildChannel ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a category is created. Read more
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fn category_delete<'life0, 'async_trait>( &'life0 self, ctx: Context, category: GuildChannel ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a category is deleted. Read more
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fn channel_delete<'life0, 'async_trait>( &'life0 self, ctx: Context, channel: GuildChannel, messages: Option<Vec<Message>> ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a channel is deleted. Read more
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fn channel_pins_update<'life0, 'async_trait>( &'life0 self, ctx: Context, pin: ChannelPinsUpdateEvent ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a pin is added, deleted. Read more
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fn channel_update<'life0, 'async_trait>( &'life0 self, ctx: Context, old: Option<GuildChannel>, new: GuildChannel ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a channel is updated. Read more
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fn guild_audit_log_entry_create<'life0, 'async_trait>( &'life0 self, ctx: Context, entry: AuditLogEntry, guild_id: GuildId ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a new audit log entry is created. Read more
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fn guild_ban_addition<'life0, 'async_trait>( &'life0 self, ctx: Context, guild_id: GuildId, banned_user: User ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a user is banned from a guild. Read more
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fn guild_ban_removal<'life0, 'async_trait>( &'life0 self, ctx: Context, guild_id: GuildId, unbanned_user: User ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a user’s ban is lifted from a guild. Read more
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fn guild_create<'life0, 'async_trait>( &'life0 self, ctx: Context, guild: Guild, is_new: Option<bool> ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a guild is created; or an existing guild’s data is sent to us. Read more
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fn guild_delete<'life0, 'async_trait>( &'life0 self, ctx: Context, incomplete: UnavailableGuild, full: Option<Guild> ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a guild is deleted. Read more
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fn guild_emojis_update<'life0, 'async_trait>( &'life0 self, ctx: Context, guild_id: GuildId, current_state: HashMap<EmojiId, Emoji> ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when the emojis are updated. Read more
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fn guild_integrations_update<'life0, 'async_trait>( &'life0 self, ctx: Context, guild_id: GuildId ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a guild’s integration is added, updated or removed. Read more
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fn guild_member_addition<'life0, 'async_trait>( &'life0 self, ctx: Context, new_member: Member ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a user joins a guild. Read more
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fn guild_member_removal<'life0, 'async_trait>( &'life0 self, ctx: Context, guild_id: GuildId, user: User, member_data_if_available: Option<Member> ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a user’s membership ends by leaving, getting kicked, or being banned. Read more
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fn guild_member_update<'life0, 'async_trait>( &'life0 self, ctx: Context, old_if_available: Option<Member>, new: Option<Member>, event: GuildMemberUpdateEvent ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a member is updated (e.g their nickname is updated). Read more
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fn guild_members_chunk<'life0, 'async_trait>( &'life0 self, ctx: Context, chunk: GuildMembersChunkEvent ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when the data for offline members was requested. Read more
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fn guild_role_create<'life0, 'async_trait>( &'life0 self, ctx: Context, new: Role ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a role is created. Read more
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fn guild_role_delete<'life0, 'async_trait>( &'life0 self, ctx: Context, guild_id: GuildId, removed_role_id: RoleId, removed_role_data_if_available: Option<Role> ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a role is deleted. Read more
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fn guild_role_update<'life0, 'async_trait>( &'life0 self, ctx: Context, old_data_if_available: Option<Role>, new: Role ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a role is updated. Read more
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fn guild_stickers_update<'life0, 'async_trait>( &'life0 self, ctx: Context, guild_id: GuildId, current_state: HashMap<StickerId, Sticker> ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when the stickers are updated. Read more
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fn guild_update<'life0, 'async_trait>( &'life0 self, ctx: Context, old_data_if_available: Option<Guild>, new_data: PartialGuild ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when the guild is updated. Read more
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fn invite_create<'life0, 'async_trait>( &'life0 self, ctx: Context, data: InviteCreateEvent ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a invite is created. Read more
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fn invite_delete<'life0, 'async_trait>( &'life0 self, ctx: Context, data: InviteDeleteEvent ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a invite is deleted. Read more
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fn message_delete<'life0, 'async_trait>( &'life0 self, ctx: Context, channel_id: ChannelId, deleted_message_id: MessageId, guild_id: Option<GuildId> ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a message is deleted. Read more
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fn message_delete_bulk<'life0, 'async_trait>( &'life0 self, ctx: Context, channel_id: ChannelId, multiple_deleted_messages_ids: Vec<MessageId>, guild_id: Option<GuildId> ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when multiple messages were deleted at once. Read more
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fn message_update<'life0, 'async_trait>( &'life0 self, ctx: Context, old_if_available: Option<Message>, new: Option<Message>, event: MessageUpdateEvent ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a message is updated. Read more
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fn reaction_add<'life0, 'async_trait>( &'life0 self, ctx: Context, add_reaction: Reaction ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a new reaction is attached to a message. Read more
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fn reaction_remove<'life0, 'async_trait>( &'life0 self, ctx: Context, removed_reaction: Reaction ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a reaction is detached from a message. Read more
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fn reaction_remove_all<'life0, 'async_trait>( &'life0 self, ctx: Context, channel_id: ChannelId, removed_from_message_id: MessageId ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when all reactions of a message are detached from a message. Read more
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fn reaction_remove_emoji<'life0, 'async_trait>( &'life0 self, ctx: Context, removed_reactions: Reaction ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when all reactions of a message are detached from a message. Read more
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fn presence_replace<'life0, 'async_trait>( &'life0 self, ctx: Context, presences: Vec<Presence> ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

This event is legacy, and likely no longer sent by discord.
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fn presence_update<'life0, 'async_trait>( &'life0 self, ctx: Context, new_data: Presence ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a user’s presence is updated (e.g off -> on). Read more
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fn shard_stage_update<'life0, 'async_trait>( &'life0 self, ctx: Context, event: ShardStageUpdateEvent ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a shard’s connection stage is updated Read more
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fn typing_start<'life0, 'async_trait>( &'life0 self, ctx: Context, event: TypingStartEvent ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a user starts typing.
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fn user_update<'life0, 'async_trait>( &'life0 self, ctx: Context, old_data: Option<CurrentUser>, new: CurrentUser ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when the bot’s data is updated. Read more
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fn voice_server_update<'life0, 'async_trait>( &'life0 self, ctx: Context, event: VoiceServerUpdateEvent ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a guild’s voice server was updated (or changed to another one). Read more
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fn voice_state_update<'life0, 'async_trait>( &'life0 self, ctx: Context, old: Option<VoiceState>, new: VoiceState ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a user joins, leaves or moves to a voice channel. Read more
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fn voice_channel_status_update<'life0, 'async_trait>( &'life0 self, ctx: Context, old: Option<String>, status: Option<String>, id: ChannelId, guild_id: GuildId ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a voice channel’s status is updated. Read more
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fn webhook_update<'life0, 'async_trait>( &'life0 self, ctx: Context, guild_id: GuildId, belongs_to_channel_id: ChannelId ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a guild’s webhook is updated. Read more
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fn integration_create<'life0, 'async_trait>( &'life0 self, ctx: Context, integration: Integration ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a guild integration is created. Read more
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fn integration_update<'life0, 'async_trait>( &'life0 self, ctx: Context, integration: Integration ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a guild integration is updated. Read more
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fn integration_delete<'life0, 'async_trait>( &'life0 self, ctx: Context, integration_id: IntegrationId, guild_id: GuildId, application_id: Option<ApplicationId> ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a guild integration is deleted. Read more
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fn stage_instance_create<'life0, 'async_trait>( &'life0 self, ctx: Context, stage_instance: StageInstance ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a stage instance is created. Read more
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fn stage_instance_update<'life0, 'async_trait>( &'life0 self, ctx: Context, stage_instance: StageInstance ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a stage instance is updated. Read more
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fn stage_instance_delete<'life0, 'async_trait>( &'life0 self, ctx: Context, stage_instance: StageInstance ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a stage instance is deleted. Read more
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fn thread_create<'life0, 'async_trait>( &'life0 self, ctx: Context, thread: GuildChannel ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a thread is created or the current user is added to a private thread. Read more
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fn thread_update<'life0, 'async_trait>( &'life0 self, ctx: Context, old: Option<GuildChannel>, new: GuildChannel ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a thread is updated. Read more
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fn thread_delete<'life0, 'async_trait>( &'life0 self, ctx: Context, thread: PartialGuildChannel, full_thread_data: Option<GuildChannel> ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a thread is deleted. Read more
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fn thread_list_sync<'life0, 'async_trait>( &'life0 self, ctx: Context, thread_list_sync: ThreadListSyncEvent ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when the current user gains access to a channel. Read more
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fn thread_member_update<'life0, 'async_trait>( &'life0 self, ctx: Context, thread_member: ThreadMember ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when the ThreadMember for the current user is updated. Read more
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fn thread_members_update<'life0, 'async_trait>( &'life0 self, ctx: Context, thread_members_update: ThreadMembersUpdateEvent ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when anyone is added to or removed from a thread. If the current user does not have the GatewayIntents::GUILDS, then this event will only be sent if the current user was added to or removed from the thread. Read more
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fn guild_scheduled_event_create<'life0, 'async_trait>( &'life0 self, ctx: Context, event: ScheduledEvent ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a scheduled event is created. Read more
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fn guild_scheduled_event_update<'life0, 'async_trait>( &'life0 self, ctx: Context, event: ScheduledEvent ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a scheduled event is updated. Read more
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fn guild_scheduled_event_delete<'life0, 'async_trait>( &'life0 self, ctx: Context, event: ScheduledEvent ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a scheduled event is deleted. Read more
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fn guild_scheduled_event_user_add<'life0, 'async_trait>( &'life0 self, ctx: Context, subscribed: GuildScheduledEventUserAddEvent ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a guild member has subscribed to a scheduled event. Read more
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fn guild_scheduled_event_user_remove<'life0, 'async_trait>( &'life0 self, ctx: Context, unsubscribed: GuildScheduledEventUserRemoveEvent ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when a guild member has unsubscribed from a scheduled event. Read more
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fn ratelimit<'life0, 'async_trait>( &'life0 self, data: RatelimitInfo ) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where 'life0: 'async_trait, Self: 'async_trait,

Dispatched when an HTTP rate limit is hit

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