Struct pikadick::database::Database

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pub struct Database {
    db: Database,
}
Expand description

The database

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§db: Database

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impl Database

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pub async fn set_disabled_command( &self, id: GuildId, cmd: &str, disable: bool ) -> Result<bool>

Disables or enables a command.

Returns

Returns the old setting

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pub async fn is_command_disabled(&self, id: GuildId, name: &str) -> Result<bool>

Check if a command is disabled

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impl Database

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pub async fn store_get<P, K, V>(&self, prefix: P, key: K) -> Result<Option<V>>where P: AsRef<[u8]>, K: AsRef<[u8]>, V: DeserializeOwned,

Get a key from the store

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pub async fn store_put<P, K, V>( &self, prefix: P, key: K, value: V ) -> Result<()>where P: AsRef<[u8]>, K: AsRef<[u8]>, V: Serialize,

Put a key in the store

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pub async fn store_update<P, K, V, U>( &self, prefix: P, key: K, update_func: U ) -> Result<()>where P: AsRef<[u8]>, K: AsRef<[u8]>, V: Serialize + DeserializeOwned, U: FnOnce(Option<V>) -> V + Send + 'static,

Get and Put a key in the store in one action, ensuring the key is not changed between the commands.

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impl Database

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pub async fn set_reddit_embed_enabled( &self, guild_id: GuildId, enabled: bool ) -> Result<bool>

Enable or disable reddit embeds.

Returns

Returns the old value

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pub async fn get_reddit_embed_enabled(&self, guild_id: GuildId) -> Result<bool>

Get the reddit embed setting.

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impl Database

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pub async fn create_tic_tac_toe_game( &self, guild_id: MaybeGuildString, author: TicTacToePlayer, author_team: Team, opponent: TicTacToePlayer ) -> Result<TicTacToeGame, TicTacToeCreateGameError>

Create a new tic-tac-toe game

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pub async fn try_tic_tac_toe_move( &self, guild_id: MaybeGuildString, player: TicTacToePlayer, move_index: u8 ) -> Result<TicTacToeTryMoveResponse, TicTacToeTryMoveError>

Try to make a tic-tac-toe move

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pub async fn get_tic_tac_toe_game( &self, guild_id: MaybeGuildString, player: TicTacToePlayer ) -> Result<Option<TicTacToeGame>>

Try to get a tic-tac-toe game by guild and player

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pub async fn concede_tic_tac_toe_game( &self, guild_id: MaybeGuildString, player: UserId ) -> Result<Option<TicTacToeGame>>

Try to concede a Tic-Tac-Toe game.

Returns

Returns the game if it existed

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pub async fn get_tic_tac_toe_score( &self, guild_id: MaybeGuildString, player: UserId ) -> Result<TicTacToeScore>

Get the user’s Tic-Tac-Toe scores

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pub async fn get_top_tic_tac_toe_scores( &self, guild_id: MaybeGuildString ) -> Result<Vec<TicTacToeTopPlayerScore>>

Get the top Tic-Tac-Toe scores for the current server

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impl Database

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pub async fn set_tiktok_embed_flags( &self, guild_id: GuildId, set_flags: TikTokEmbedFlags, unset_flags: TikTokEmbedFlags ) -> Result<(TikTokEmbedFlags, TikTokEmbedFlags)>

Set the flags for tiktok embeds.

Returns

Returns the old flags and new flags in a tuple in that order.

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pub async fn get_tiktok_embed_flags( &self, guild_id: GuildId ) -> Result<TikTokEmbedFlags>

Get the tiktok embed flags.

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impl Database

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pub async unsafe fn new<P>(path: P, create_if_missing: bool) -> Result<Self>where P: Into<Utf8PathBuf>,

Safety

This must be called before any other sqlite functions are called.

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pub unsafe fn blocking_new<P>(path: P, create_if_missing: bool) -> Result<Self>where P: AsRef<Utf8Path>,

Make a new Database in a blocking manner.

Safety

This must be called before any other sqlite functions are called.

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async fn access_db<F, R>(&self, func: F) -> Result<R>where F: FnOnce(&mut Connection) -> R + Send + 'static, R: Send + 'static,

Access the db

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pub async fn close(&self) -> Result<()>

Close the db

Trait Implementations§

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impl Clone for Database

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fn clone(&self) -> Database

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Database

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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