pub(crate) struct Renderer {
background_pixmap: Arc<Pixmap>,
number_paths: Arc<[Path]>,
render_semaphore: Arc<Semaphore>,
}Expand description
Render a Tic-Tac-Toe board
Fields§
§background_pixmap: Arc<Pixmap>§number_paths: Arc<[Path]>§render_semaphore: Arc<Semaphore>Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Renderer
impl !RefUnwindSafe for Renderer
impl Send for Renderer
impl Sync for Renderer
impl Unpin for Renderer
impl !UnwindSafe for Renderer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneDebuggableStorage for Twhere
T: DebuggableStorage + Clone,
impl<T> CloneDebuggableStorage for Twhere
T: DebuggableStorage + Clone,
fn clone_storage(&self) -> Box<dyn CloneDebuggableStorage>
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> CloneableStorage for T
impl<T> CloneableStorage for T
fn clone_storage(&self) -> Box<dyn CloneableStorage>
§impl<T> FutureExt for T
impl<T> FutureExt for T
§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
§fn with_current_context(self) -> WithContext<Self>
fn with_current_context(self) -> WithContext<Self>
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
Source§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
Wrap the input message
T in a tonic::Request