struct GameArg(Game);Tuple Fields§
§0: GameTrait Implementations§
Auto Trait Implementations§
impl Freeze for GameArg
impl RefUnwindSafe for GameArg
impl Send for GameArg
impl Sync for GameArg
impl Unpin for GameArg
impl UnwindSafe for GameArg
Blanket Implementations§
Source§impl<T> ArgumentConvert for Twhere
T: FromStr,
impl<T> ArgumentConvert for Twhere
T: FromStr,
Source§fn convert<'life0, 'async_trait>(
__arg0: impl CacheHttp + 'async_trait,
__arg1: Option<GuildId>,
__arg2: Option<ChannelId>,
s: &'life0 str,
) -> Pin<Box<dyn Future<Output = Result<T, <T as ArgumentConvert>::Err>> + Send + 'async_trait>>where
'life0: 'async_trait,
T: 'async_trait,
fn convert<'life0, 'async_trait>(
__arg0: impl CacheHttp + 'async_trait,
__arg1: Option<GuildId>,
__arg2: Option<ChannelId>,
s: &'life0 str,
) -> Pin<Box<dyn Future<Output = Result<T, <T as ArgumentConvert>::Err>> + Send + 'async_trait>>where
'life0: 'async_trait,
T: 'async_trait,
Parses a string
s as a command parameter of this type.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> FutureExt for T
impl<T> FutureExt for T
§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
§fn with_current_context(self) -> WithContext<Self>
fn with_current_context(self) -> WithContext<Self>
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
Source§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
Wrap the input message
T in a tonic::Request