struct GameArg(Game);
Tuple Fields§
§0: Game
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for GameArg
impl Send for GameArg
impl Sync for GameArg
impl Unpin for GameArg
impl UnwindSafe for GameArg
Blanket Implementations§
source§impl<T> ArgumentConvert for Twhere
T: FromStr,
impl<T> ArgumentConvert for Twhere T: FromStr,
source§fn convert<'life0, 'async_trait>(
__arg0: impl CacheHttp + 'async_trait,
__arg1: Option<GuildId>,
__arg2: Option<ChannelId>,
s: &'life0 str
) -> Pin<Box<dyn Future<Output = Result<T, <T as ArgumentConvert>::Err>> + Send + 'async_trait>>where
'life0: 'async_trait,
T: 'async_trait,
fn convert<'life0, 'async_trait>( __arg0: impl CacheHttp + 'async_trait, __arg1: Option<GuildId>, __arg2: Option<ChannelId>, s: &'life0 str ) -> Pin<Box<dyn Future<Output = Result<T, <T as ArgumentConvert>::Err>> + Send + 'async_trait>>where 'life0: 'async_trait, T: 'async_trait,
Parses a string
s
as a command parameter of this type.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> FutureExt for T
impl<T> FutureExt for T
§fn with_context(self, otel_cx: Context) -> WithContext<Self>
fn with_context(self, otel_cx: Context) -> WithContext<Self>
§fn with_current_context(self) -> WithContext<Self>
fn with_current_context(self) -> WithContext<Self>
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
source§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
Wrap the input message
T
in a tonic::Request